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OMKAR (OMI) SHINDE
OMKAR (OMI) SHINDE
Senior 3D Artist
Nzvi Mumbai, India

Summary

• High & Low Poly Modeling in 3DS Max, Maya and Zbrush
• UV Unwrapping & Texturing in 3DS Max, Zbrush, Photoshop
• Texture baking (AO, Normal) using 3Ds Max, Xnormal or NDo2
• Basics of Animation and Lighting.
• Strong Knowledge of PBR Process.
• Painting Textures (Stylize, Fantasy and Realistic)
• Basic Knowledge of Unity and Unreal Engine.

SOFTWARES :

3DS Max, Maya, Blender, Photoshop, Zbrush, KeyShot, Marmoset Toolbag, Xnormal. DDo, NDo. Substance Painter.

Working knowledge of Unity and Unreal engine.

Skills

3D ModelingDigital SculptingHard Surface ModelingTexturingPBR TexturingTexture BakingTexture Paintinghand painted textures3d artist3d game artist

Software proficiency

3ds Max
3ds Max
Keyshot
Keyshot
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
xNormal
xNormal
DDO
DDO
NDO
NDO

Experience

  • 3d Generalist at Triodoxic Digital Studio
    Mumbai, India
    January 2015 - January 2016

    Responsibilities : Creating high quality mobile game assets from scratch. (Hand Painted Texturing.)

  • 3d Game Artist at Gameshastra Pvt Ltd
    Hyderabad
    February 2016 - September 2017

    Responsibilities : Creating high quality AAA game assets from scratch. (PBR, Tilable, hard surface, environmetal assets etc)

  • 3d Game Artist at Agni Interactive, Inc
    Hyderabad, India
    February 2018 - Present

    Responsibilities : Creating high quality mobile game assets from scratch. (Hand Painted Texturing.)