• High & Low Poly Modeling in 3DS Max, Maya and Zbrush
• UV Unwrapping & Texturing in 3DS Max, Zbrush, Photoshop
• Texture baking (AO, Normal) using 3Ds Max, Xnormal or NDo2
• Basics of Animation and Lighting.
• Strong Knowledge of PBR Process.
• Painting Textures (Stylize, Fantasy and Realistic)
• Basic Knowledge of Unity and Unreal Engine.
SOFTWARES :
3DS Max, Maya, Blender, Photoshop, Zbrush, KeyShot, Marmoset Toolbag, Xnormal. DDo, NDo. Substance Painter.
Working knowledge of Unity and Unreal engine.
Responsibilities : Creating high quality mobile game assets from scratch. (Hand Painted Texturing.)
Responsibilities : Creating high quality AAA game assets from scratch. (PBR, Tilable, hard surface, environmetal assets etc)
Responsibilities : Creating high quality mobile game assets from scratch. (Hand Painted Texturing.)